Sims 4 Romantic Garden Stuff Pack 54 Wishing Well Outcomes Explained

Sims 4 Romantic Garden Stuff Pack

The Sims team brought back The Wishing Well to the latest Sims 4 Romantic Garden Stuff Pack.There are nine different wishes, each producing at least six unique outcomes, to create a total of at least 54 outcomes. The nine wishes are: Romance, Happiness, Wealth, Life, Youthful Vigor, Grades, Promotion, Child and Skill.Wishing Well’s temperament has a great affect on each outcome. You can “Make an Offering” of $100, $1000, $5,000 to increase your chances of being granted the wish you choose, but it doesn't always increase your chances.You can only make 3 wishes per 24 Sim hours.

Wealth
  • Use a secret to blackmail another Sim and you will be awarded money. Earn $3,000 Simoleons or more
  • Lose A LOT of Simoleons and your Sim gets extremely angry.
  • Lose a few Simoleons
  • Win money, but your Sim bets it away
  • Win a few Simoleons
  • Win the lottery, over $10,000
Romance (Only available to single Sims)
  • “Enemy With Benefits”: Red smoke surrounds the well. Another Sim appears with a full romance and relationship bar. The two Sims have a love-hate relationship. They will be making out then before you know it, get into a huge fight.
  • Get access to a “Super-pickup line” which makes other Sim fall in love when used
  • Sim gets flirty mood
  • Your soulmate/boyfriend appears
  • Ghost boyfriend appears
  • Well tells sim to “Give up,” gives sad moodlet, says “it will be a while” before they can be romantic again
Happiness
  • Your happiness may be given to everyone else
  • Get a playful buff called “Can’t Stop Smiling” with temporary Hysterical moodlet
  • 24 hours of Happy moodlet, but Sim will get sad when period ends
  • Sim gets 24 hour happy mood with no consequence
  • “Always Sunny”: All happy moods get extended to a full 24 hours
  • Your Sim becomes sad and makes everyone else sad too
Life (Only available for Ghosts)
  • Nothing happens, Sim is still a ghost
  • “Potion of Youth”: Ambrosia appears in your inventory
  • Receive ‘Death Flower’ or  'Angel Fish' ingredient for Ambrosia
  • Ghost becomes a alive again
  • Sim gets a taste of life, then dies again.
  • Sim accepts their ghost fate, receives a happy moodlet but doesn't come back to life
Youthful Vigor
  • Sim turns to ghost
  • Days added to lifespan
  • Sim restarts current age
  • Sim becomes energized, but feels horrible afterwards
  • Sim becomes energized
  • Your Sim ages up
Grades (Children only)
  • Performance standards get harder
  • Grades improve by a letter
  • Grades will automatically improve by a letter if you fulfill daily assignment
  • School Performance worsens
  • Grade drops a letter
  • Grades will still improve with lower performance standards
Promotion (Only available to Sims with jobs, Teens included)
  • Automatically Demoted / Sim gets fired (one sim became so angry with The Well, they had a “cardiac explosion” and died)
  • Instantly promoted
  • Nothing happens (too many workers/ no room at the office)
  • Sim has to restart their progress in current career rank
  • Sim gets bonus Check
  • Sim guaranteed promotion next day if daily work tasks fulfilled / Sim could lose job next day if they don't fulfill daily work tasks
Child
  • Receive a call from the adoption agency, waived fee
  • Temporary infertility, Sim gets embarrassed.
  • Ghost Child
  • Child with genius trait
  • Evil Child
  • ‘Try for baby’ succeeds
Skill
  • Your sim automatically masters a skill
  • Random skill raised by 3 levels
  • ‘Lack of talent’ moodlet, Sim feels extremely mortified
  • Skill-building boost
  • Sim has “Fogged Mind” trouble building skills, can’t stay focused, keeps abandoning task
  • Sim cannot build a skill for a while
Tips:
  • If you are already wealthy, don't wish for wealth because The Wishing Well frowns on greed.
  • An "offering" does not guarantee a positive outcome.
  • If your Sim gets a hysterical, or any other extreme mood, calm them down (mirror, yoga) because they could die.
  • The face on the well changes and hints if you will have a positive or negative outcome. Something ghost-related happens when the Well’s face has a hood. If you see The Well’s face light up red, expect the worst outcome. Yellow means a negative outcome. Blue is neutral. Green is positive. White is the best outcome possible.

Sanjana Tasnim Rahman Sanjana

I've been addicted to The Sims series games since the release of Sims 1.My all time favorite is Sims 3 though currently enjoying Sims 4.Besides playing the Sims 4 I love to create custom contents for it,in fact creating custom content for Sims 4 has become my new addiction.

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