The Sims team brought back The Wishing Well to the latest Sims 4 Romantic Garden Stuff Pack.There are nine different wishes, each producing at least six unique outcomes, to create a total of at least 54 outcomes. The nine wishes are: Romance, Happiness, Wealth, Life, Youthful Vigor, Grades, Promotion, Child and Skill.Wishing Well’s temperament has a great affect on each outcome. You can “Make an Offering” of $100, $1000, $5,000 to increase your chances of being granted the wish you choose, but it doesn't always increase your chances.You can only make 3 wishes per 24 Sim hours.
Wealth
- Use a secret to blackmail another Sim and you will be awarded money. Earn $3,000 Simoleons or more
- Lose A LOT of Simoleons and your Sim gets extremely angry.
- Lose a few Simoleons
- Win money, but your Sim bets it away
- Win a few Simoleons
- Win the lottery, over $10,000
Romance (Only available to single Sims)
- “Enemy With Benefits”: Red smoke surrounds the well. Another Sim appears with a full romance and relationship bar. The two Sims have a love-hate relationship. They will be making out then before you know it, get into a huge fight.
- Get access to a “Super-pickup line” which makes other Sim fall in love when used
- Sim gets flirty mood
- Your soulmate/boyfriend appears
- Ghost boyfriend appears
- Well tells sim to “Give up,” gives sad moodlet, says “it will be a while” before they can be romantic again
Happiness
- Your happiness may be given to everyone else
- Get a playful buff called “Can’t Stop Smiling” with temporary Hysterical moodlet
- 24 hours of Happy moodlet, but Sim will get sad when period ends
- Sim gets 24 hour happy mood with no consequence
- “Always Sunny”: All happy moods get extended to a full 24 hours
- Your Sim becomes sad and makes everyone else sad too
Life (Only available for Ghosts)
- Nothing happens, Sim is still a ghost
- “Potion of Youth”: Ambrosia appears in your inventory
- Receive ‘Death Flower’ or 'Angel Fish' ingredient for Ambrosia
- Ghost becomes a alive again
- Sim gets a taste of life, then dies again.
- Sim accepts their ghost fate, receives a happy moodlet but doesn't come back to life
Youthful Vigor
- Sim turns to ghost
- Days added to lifespan
- Sim restarts current age
- Sim becomes energized, but feels horrible afterwards
- Sim becomes energized
- Your Sim ages up
Grades (Children only)
- Performance standards get harder
- Grades improve by a letter
- Grades will automatically improve by a letter if you fulfill daily assignment
- School Performance worsens
- Grade drops a letter
- Grades will still improve with lower performance standards
Promotion (Only available to Sims with jobs, Teens included)
- Automatically Demoted / Sim gets fired (one sim became so angry with The Well, they had a “cardiac explosion” and died)
- Instantly promoted
- Nothing happens (too many workers/ no room at the office)
- Sim has to restart their progress in current career rank
- Sim gets bonus Check
- Sim guaranteed promotion next day if daily work tasks fulfilled / Sim could lose job next day if they don't fulfill daily work tasks
Child
- Receive a call from the adoption agency, waived fee
- Temporary infertility, Sim gets embarrassed.
- Ghost Child
- Child with genius trait
- Evil Child
- ‘Try for baby’ succeeds
Skill
- Your sim automatically masters a skill
- Random skill raised by 3 levels
- ‘Lack of talent’ moodlet, Sim feels extremely mortified
- Skill-building boost
- Sim has “Fogged Mind” trouble building skills, can’t stay focused, keeps abandoning task
- Sim cannot build a skill for a while
Tips:
- If you are already wealthy, don't wish for wealth because The Wishing Well frowns on greed.
- An "offering" does not guarantee a positive outcome.
- If your Sim gets a hysterical, or any other extreme mood, calm them down (mirror, yoga) because they could die.
- The face on the well changes and hints if you will have a positive or negative outcome. Something ghost-related happens when the Well’s face has a hood. If you see The Well’s face light up red, expect the worst outcome. Yellow means a negative outcome. Blue is neutral. Green is positive. White is the best outcome possible.
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